Saturday, 15 August 2020

JS13K 2020 Day 1

 It's that time of year again and in a few days the js13kgames competition will begin. (js13kgames: a contest to write a game in <13kb in 30 days that runs in a browser).

I have decided to complete an entry despite various time pressures mostly because I have taken part every year for the last 5 years and in this difficult covid time I should be part of the global fun. 

I have (as always) ambitious goals:
* I plan to enter into the desktop, mobile and server categories of the contest with a game that  will adapt to available interface and graphics effects. I've never written a multiplayer networked game before or entered the server side of the contest.
* I would also like the ability to play solo vs an AI; against another human player online (using the js13k sandbox server side); or against another human on one device (pass and play).
* Use a hand drawn look with super smooth animations. I really enjoyed using SVG last year and I want to take it out for a broader artistic spin.
* Include sounds! I never make good sounds in my entries - this year!

At the moment I'm not really sure what I will make but I'm very inspired by Onitama's card system and am considering a deck based combat duel of some sort.

The contest theme for this year is '404' which is a bit difficult for me but I'll find a way to fit it or just ignore it.


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