A few weeks after the game jam and our team has continued to put some work into our board game. Additional play testing; a new pretty set of the game (thanks to JL) and also a play test with strangers went really well.
I wanted to share some photos from our design time during the jam, we had some large bits of paper and coloured pens, just like real designers:
By the end of the weekend we had progressed to basic designs for cards and tiles tiles, the first semi-digital versions looked something like this:
Here is a photo of us testing our earliest sticky based versions:
A couple of weeks later we played on our first carefully constructed set with pretty coloured cards and plastic covered tiles:
an informal development diary of twelve original games over the course of 2015 by elementalsystems
Showing posts with label DeadlyDungeonDash. Show all posts
Showing posts with label DeadlyDungeonDash. Show all posts
Tuesday, 3 March 2015
Game 3 - Deadly Dungeon Dash
Monday, 26 January 2015
Game 3 - Deadly Dungeon Dash
For this game I was part of a team doing the global game jam; we had decided before hand to aim at producing a table top game.
By the end of a first meeting on friday night the team had a pretty solid plan for a endless runner type board game.We made a prototype board and cards and by Saturday lunchtime met to have a first play through of the rules. Exact rules and the dynamics of the board and especially endgame seemed a little weak but the general dynamics seemed fun and engaging.Some discussion and a serious pivot around the end game conditions ensued leading us to a new playable verson to test on Sunday morning.
Two complete play throughs on Sunday (for five and three players) with a new refined set of rules - less dynamics and a more balanced board - went much better with clear win outcomes and fun had by all. The general length and play style seemed to match our original goals of designing a fun (potentially drunken) game which would be played out in less than an hour.
The remainder of the day was spent setting up graphic resources and designing rules and wording; hard work that led to an mostly complete set - a new game designed in under 72 hours.
I'll publish the original design documents, the first version photo grpahs and my on going craft project to make a pretty set over the next few weeks.
By the end of a first meeting on friday night the team had a pretty solid plan for a endless runner type board game.We made a prototype board and cards and by Saturday lunchtime met to have a first play through of the rules. Exact rules and the dynamics of the board and especially endgame seemed a little weak but the general dynamics seemed fun and engaging.Some discussion and a serious pivot around the end game conditions ensued leading us to a new playable verson to test on Sunday morning.
Two complete play throughs on Sunday (for five and three players) with a new refined set of rules - less dynamics and a more balanced board - went much better with clear win outcomes and fun had by all. The general length and play style seemed to match our original goals of designing a fun (potentially drunken) game which would be played out in less than an hour.
The remainder of the day was spent setting up graphic resources and designing rules and wording; hard work that led to an mostly complete set - a new game designed in under 72 hours.
I'll publish the original design documents, the first version photo grpahs and my on going craft project to make a pretty set over the next few weeks.
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