Here at last a completed version of my text adventure. It's more an artwork than a game, and more a writing project than a technical one but I'm satisfied with it.
A play through only takes a few minutes so have a look at it: Finding Yourself
an informal development diary of twelve original games over the course of 2015 by elementalsystems
Showing posts with label FindingYourself. Show all posts
Showing posts with label FindingYourself. Show all posts
Monday, 30 March 2015
Saturday, 21 March 2015
Game 4: A Sample
I've made the web version of the software work and have put it up on elementalsystems.
Here is a demo of the system showing off the new on-line system and the layout and fonts that I intend to use for Finding Yourself. The text in this sample is drawn from a friend's micro fiction from a few years ago.
I'm happy with the simple look and think it will work well for my purposes in the longer project.
Here is a demo of the system showing off the new on-line system and the layout and fonts that I intend to use for Finding Yourself. The text in this sample is drawn from a friend's micro fiction from a few years ago.
I'm happy with the simple look and think it will work well for my purposes in the longer project.
Monday, 9 March 2015
Game 4: Finding Yourself
For March I'm going to write a 'choose your own adventure' game inspired by the books of my youth. The game will be text only and fairly short with the minimum of interface - the idea I have in mind is more an interactive narrative work than a game, it is supposed to be interesting and perhaps amusing to wander through the story various ways as opposed to being winnable in any sense.
From a technical perspective I have already have most of the pieces in place with a long term project called Narranet that I have been working on for some months: Narranet is a java-based generic tool for storing and handling narrative-like interactions expressed as a graph of nodes - in English this means it does things a lot like a 'choose your own adventure' with some added benefits. I have a narrative editor for this system and a desktop player that are quite functional. I mostly have a web-server based version of the player that can efficiently maintain a large number of simultaneous games back-ended by a database - but it doesn't do a few major things it needs to.
You can see an example of Narranet in action on my business site where it is used to simulate an interview with a client.
From a technical perspective I have already have most of the pieces in place with a long term project called Narranet that I have been working on for some months: Narranet is a java-based generic tool for storing and handling narrative-like interactions expressed as a graph of nodes - in English this means it does things a lot like a 'choose your own adventure' with some added benefits. I have a narrative editor for this system and a desktop player that are quite functional. I mostly have a web-server based version of the player that can efficiently maintain a large number of simultaneous games back-ended by a database - but it doesn't do a few major things it needs to.
You can see an example of Narranet in action on my business site where it is used to simulate an interview with a client.
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