Thursday, 26 February 2015

Game 2 - Phaseball - Release

After a double length sprint on this game I've finally completed it.

My final release of the game can be played here: PhaseBall

I am very pleased with the final product, it is much as I imagined it would be in my head and I think the puzzle space turned out quite interesting. The design worked really well on the small and tablet screens in both landscape and portrait mode; the square playing surface was convenient to work with and made it possible to make a smoothly responsive environment without any css media query special cases.

I have some real regrets, maybe I'll get back to them when my schedule permits:
* Audio: The game would be a lot cooler with sound effects and ambient whot-not; I never seem to have time for this on these fast game projects - maybe I need an audio collaborator.
* More Levels: I think the game could have 9 more levels without being boring. I  had planned four stages including a challenge stage between 'Exploration' and 'Hardship' - that would have been good.

The full source code here if you want to copy it, mod it, use it or whatever.

Wednesday, 18 February 2015

Game 2 - More Pretty

A new release of the game with a lot more levels and a whole lot of intra-level interface and prettyness: http://elementalsystems.github.io/PhaseBall/v6/

Now I mostly have to concentrate on level design to complete this one.


Saturday, 14 February 2015

Game 2 - Almost Done

The Phase Ball game has come a long way in  the last weeks, I have intra-level interface and 10 or so levels designed. Also touch enabled and pretty good on small screens.

Here is my current working copy of the game: http://elementalsystems.github.io/PhaseBall/v5/

Next a whole lot of new level designs and a medal system.

Friday, 30 January 2015

Game 2 - Some beginner phaseball levels

Finally got this game to be semi-playable these are the first five levels I envision:

Level 1 - Simple target shoot
Level 2 - a bit more complex
Level 3 - Colour Training
Level 4 - More on Colour
Level 5 - Colour changing balls

Pretty obviously I need a loading screen and some kind of inter-level interface

Monday, 26 January 2015

Game 3 - Deadly Dungeon Dash

For this game I was part of a team doing the global game jam; we had decided before hand to aim at producing a table top game.

By the end of a first meeting on friday night the team had a pretty solid plan for a endless runner type board game.We made a prototype board and cards and by Saturday lunchtime met to have a first play through of the rules. Exact rules and the dynamics of the board and especially endgame seemed a little weak but the general dynamics seemed fun and engaging.Some discussion and a serious pivot around the end game conditions ensued leading us to a new playable verson to test on Sunday morning.

Two complete play throughs on Sunday (for five and three players) with a new refined set of rules - less dynamics and a more balanced board - went much better with clear win outcomes and fun had by all. The general length and play style seemed to match our original goals of designing a fun (potentially drunken) game which would be played out in less than an hour.

The remainder of the day was spent setting up graphic resources and designing rules and wording; hard work that led to an mostly complete set - a new game designed in under 72 hours.

I'll publish the original design documents, the first version photo grpahs and my on going craft project to make a pretty set over the next few weeks.

Tuesday, 20 January 2015

Game 2 - Everything except a game

My latest release of the level editor with pretty steampunk graphics and a control system.

Now I've just got to do actual level design for this entity and put together some kind of structure to hold the levels and level sets.

Editor available here: http://elementalsystems.github.io/PhaseBall/levdesign3/

Saturday, 10 January 2015

Game 2 - Looking Prettier

Been working with some steam punk graphics from this deviant to see if I can't get quite a clean metallic steampunk look. Am happy so far but has some way to go.

My latest designer which includes control to aim and fire the plasma ball has the new graphics too: http://elementalsystems.github.io/PhaseBall/levdesign2/

Other new features: colour physics; targets can be placed and drawn.