Monday 19 October 2015

Game 9: Still Waiting for the First Turn

Life, laziness and work have been getting in the way some but the Noah's ark project is progressing at a deliberate crawl.

The new demo looks a lot more fancy and has interactive cards and action menus which show interface. I have decided on a four pane layout for the various bits of game the simulation involves.
Game state and a 'card state' for a specific action are now stored and can be accessed by the scripts and card validation rules can be set up - so I have a lot of what I need to get started.
I have also redone all the main art work which is now a bit better if not good enough for release.

You can take a look at the latest demo here.

Tuesday 6 October 2015

Game 9: Waiting for Rain

I have been making slow but steady progress on my Noah's Ark simulator for the past quiet weeks; I have created a system to display arbitrary simulation spaces which display some aspect of the simulation. These spaces are square and only one can be 'active for interaction' at once. Spaces can contain various elements and currently support condition displays of graphics layers and a full mark down text layout engine.

Some elements in these spaces are linked to action lists which allow the player to open cards - a card is a modal surface containing details on a specific issue and can include controls that can be selected from and manipulated.

So I have a working demo of this technology here with some scrappy art work - it doesn't do very much but you can see the basic ideas are in place from an interface perspective.