Monday 29 August 2016

Complicit - JS13k Day 16

I have come a little further over the weekend and the system now supports multiple levels and level resets.

So in this version I have implemented 6 levels using 2 enemy types; if you die you restart at the start of the level in which you died.

Next for me is to program my 'glitch' mechanism and see how that goes.

Thursday 25 August 2016

Complicit (Day 13) Working Level

I am about half way through my js31k project and it is looking really good so far.

I got an avatar moving on my parabolic grid plan which makes for an interesting fire pattern.
I have some basic enemies that look pretty and that fire back.  Collision detection working for the whole lot and the right bits dying when hit by bullets.

You have to touch somewhere on the black square to 'call' the avatar to you and then you should have a working game prototype at this link.



Complicit (Day 12) - Art Demo

I have decided to call my new bullet hell shooter 'complicit' for reasons that will become obvious once I develop the game dynamics a little more.

One of my goals is to make the graphics pretty in a flashy neon kind of way - with that in mind I have been developing some art demo using HTML5's various canvas and image tricks. All the images created here are created directly from code - no nasty (giant!) image resources.

You can see it in action here.

I also have a small demo outlining what the board will look like and am trying to program some space invader like intelligence in.

Saturday 20 August 2016

js13kGames 2016 Already!

My favorite programming contest has rolled around again - js13k requires that you create an entire browser based game in under 13 kb of source code (which is an extraordinarily small amount), last year I did very well in this contest and was personally very proud of my creation (cargo-72 on this blog). The theme for 2016 is 'Glitch' and must be completed by the 13th September 2016.

This year I would like to produce an entry into the mobile and desktop contests that has: a) Looks really good on screen
b) Has music and sounds
c) Has simple clean game play
d) Has always different content procedurally generated
e) Is polished

I am currently professionally involved with a large games project which leaves me with little resource for js13k but I have decided to try to create a small elegant 'bullet-hell' type 2D shooter for the contest.