All my previous attempts at js13k have been pretty weak in the audio department - I rarely play games with sound on and it's always a problem with the 13kb limit (no samples so everything sounds a bit chip-tuney).
This year in order to break this streak I thought I spend some time on it early. My game 'O' had a beautiful, haunting soundtrack (not made by me) which might best be described as ambient, dreamy piano - just the sort of thing I love.
For my new abstract game I was hoping for something in the same spirit; but generated by algorithm. I had in mind the quiet ambient sounds that a large, well tuned windchime might make (if you hate windchimes you've probably only heard the small, tinkling badly tuned type). With that in mind I set up a little demo of a set of Pentatonic chimes here. I'm kinda liking it and think it might take me a long way towards background sound. You can play with it here if you like.
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