My 2015 game cargo-72 was a scrolling platformer (all built with ascii art); in 2016 I made complicit which is a visually pretty, fast bullet hell shoot'em up (with a twist). They both did well in the judged contest and, much more importantly for me, in the contestant voted awards.
So this year I want to create a beautiful-looking puzzle game which isn't reflex oriented. This is challenging technically because puzzle games need lots of hand-crafted levels which takes human time and steals a big chunk that 13kb storage if you have 20 or so levels.
This is the basic list of features I'd like for my entry this year:
- Elegant, minimal meta-game interfacing with access to all levels
- Persistent local storage of progress and achievements
- Very elegant, abstract representation of the game play with minimal interface.
- Unique appearance for each level - algorithmic backgrounds and feature generation.
- Playable without external instructions - tutorials if needed.
- Simple but varied audio effects for events and UI responses.
- Game play that extends over 20+ levels which might take several hours to consume and at its hardest will be challenging to most adult players.
- Playable/usable on all screens and devices.
I've got a few ideas for the project and a few sketches I will publish soon.