After my successes in the js13k contest I have decided to explore making 'The Lost Packets' a full length commercial game.
With that in mind I have been implementing a couple of new mechanics that I had tucked away out of the 20 level game. My newest version has a new colour of packet (yellow) which has it's own speed an dynamics. Additionally a new tile set that involves a lot of shared spots on the edges of the hexes make loop generation easier and generally increases the density of the puzzle elements and therefore the complexity.
This demo shows my current game technology - the levels above about 30 are in no particular order but there are 54 of them!
My plan is to release a 60 level version on the play store (built with cordova), apple store (build with cordova), Kongregate and steam (build for windows/*unix/osX with electron).