Audio is an important aspect of games but I often fail on it as there is never enough time and space (in the 13k) left for good audio by the end of a project.
This year I want some good simple sound effects - nothing fancy. I went back to my 2018 entry ice-x and extracted the audio system I used there as it was tiny and flexible.
It allows you to make effects by defining a volume and frequency envelop in time and allowing concurrent sounds. Simple to use and very small in bytes I made a repo here demonstrating how it works - there is a live copy where you can hear the sounds it makes
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