Once again the new js13k contest will be starting in a few days, for those unfamiliar with the contest the rules are pretty simple: write a game in entirely one month that runs in a browser and ensure that all resources, code and graphics can zip to 13kb - yep that's 13 312 bytes. Not a lot.
In the previous years of the contest I have entered both desktop and mobile games but I have never entered the server category which allows communication between players through the cloud.
This year I plan to focus on this functionality and hope to enter the game into the server, desktop and mobile categories. I have a turn based strategy game in mind and I intend to support:
- one player vs AI (various levels of skill)
- player vs player on a single device
- player vs player online
- A nice lobby where players can select an appropriate opponent for multi-player
- Very pretty relatable graphics using SVG and CSS
- Simple soundscapes
- Good tutorial
- an AI that plays in a human-like manner
So the challenge is pretty hard in terms of the 13k code size - specifically the extra lobby display code, the server side messaging logic and the AI system aren't going to leave a lot of space for the actual game.
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