Been a busy weekend - lots of new work.
On the windchimes side I'm really getting somewhere - this demo has easy working access to all kinds of windchimes tuned by culture and soundscape - I think it's pretty cool and the general topic of culture and musical keys is really interesting. I'm happy for this as a background soundscape solution for different levels.
On the game side I made a couple of extra pieces: a rotational ring thing that goes round and round; a static cat platform; the ability to draw text in the world on signs ; and I finally made a cat!
I'm not really happy with the cat shape (bull-terrier-shape?) nor the implementation and I hope I'll have time to do it again. However I am pleased with the generated fur textures, the eyes and ears, and the ability to make different cat-coats (although the tabby pattern is a bit weird still).
The system can also generate different levels from a level factory and has a 'wake the cat' success outcome (which just logs to console so far). So I'm getting there, but it's day 16 so I'd better be!
So here is a demo of the latest 'test level' with a whole whack of different objects.
The big outstanding technical hurdles are: VR hardware integration (I've got a pretty good idea how to do this but there is time, technicality and work here); design for another 10+ levels (long, hard, detailed work); sound FX for moving bits and the cat (no idea; but hope to mostly vibe code it with the Web Audio API); and setting up a tool chain for compression (I've done it before how hard can it be?).
So far so good but my other life is looking busy!