I'm keen to do something which will work well on a smartphone screen - so I want to keep it simple and keep the control out of the play area.
Features:
- Square playing surface - fire from a corner therefore 90 degrees of rotation only
- Control speed of the plasma shot - useful because of moving surfaces and the color shifting
- Color shifting - red barriers only interact with red plasma, also blue, (white is the all plasma color and interacts with everything)
- Plasma balls have colour (or a colour change sequence after launch) which is indicated by the ammunition type
- Got some steam punk ideas for the controls and board framing
- Lots of blur and motion trail on the playing surface
Impediments
- Level design - going to be time consuming and will require extra tools
- Steam punk - too hard for my design skills (commons?)
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