Tuesday, 10 November 2015

Game 10 - Called 'O'?

I have done some recent work on the 3D puzzle game; I have decided to call it 'O'. I would like to make the game as non-linguistic as possible and will the idea is that it will need no explanation and the player will just find their way by fiddling.

Have added textures and better lighting to my models and they look pretty good. This demo shows a typical level of the game (perhaps level 3) - the idea is to free the gold rings.

Monday, 9 November 2015

Game 10 - Nails on the Mind

I have been having technical and architectural problems with my Noah's ark game and have decided to work a bit slowly on it for a few weeks so that I can get the basics right.

I wanted another project that is more fun and carefree to do in the meantime. As part of the twelve games I wanted to explore the new 3D technology provided by WebGL using a famous library called three.js.

So my tenth game is going to be a puzzle sort of thing created in 3D - I get to play with textures and pipe-line shaders which is all good fun for a techie.

Here is an example (desktop only atm I think)  of the webGL stuff running - you can drag to rotate or click an object to move it.