Tuesday, 10 November 2015

Game 10 - Called 'O'?

I have done some recent work on the 3D puzzle game; I have decided to call it 'O'. I would like to make the game as non-linguistic as possible and will the idea is that it will need no explanation and the player will just find their way by fiddling.

Have added textures and better lighting to my models and they look pretty good. This demo shows a typical level of the game (perhaps level 3) - the idea is to free the gold rings.

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