Thursday, 25 August 2016

Complicit (Day 12) - Art Demo

I have decided to call my new bullet hell shooter 'complicit' for reasons that will become obvious once I develop the game dynamics a little more.

One of my goals is to make the graphics pretty in a flashy neon kind of way - with that in mind I have been developing some art demo using HTML5's various canvas and image tricks. All the images created here are created directly from code - no nasty (giant!) image resources.

You can see it in action here.

I also have a small demo outlining what the board will look like and am trying to program some space invader like intelligence in.

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