I have decided to call my new bullet hell shooter 'complicit' for reasons that will become obvious once I develop the game dynamics a little more.
One of my goals is to make the graphics pretty in a flashy neon kind of way - with that in mind I have been developing some art demo using HTML5's various canvas and image tricks. All the images created here are created directly from code - no nasty (giant!) image resources.
You can see it in action here.
I also have a small demo outlining what the board will look like and am trying to program some space invader like intelligence in.