Monday, 29 August 2016

Complicit - JS13k Day 16

I have come a little further over the weekend and the system now supports multiple levels and level resets.

So in this version I have implemented 6 levels using 2 enemy types; if you die you restart at the start of the level in which you died.

Next for me is to program my 'glitch' mechanism and see how that goes.

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