Friday 21 August 2015

js13K Day 8 - A Name and a Bit of a Demo

I haven't had an easy week (or perhaps it was too easy) and so haven;t put a lot of time into the game.

I rapidly established that very wide (4000+ characters) spans were never going to work on mobile devices - so I've developed a system that breaks the levels into vertical panels so that I can add and remove then from the DOM dynamically to keep the bits the browser has to render to a minimum.

I also decided on a name 'CARGO-72' of which I am very fond.

Here is a demo of the terrain modelling of a typical long level.


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