I haven't had an easy week (or perhaps it was too easy) and so haven;t put a lot of time into the game.
I rapidly established that very wide (4000+ characters) spans were never going to work on mobile devices - so I've developed a system that breaks the levels into vertical panels so that I can add and remove then from the DOM dynamically to keep the bits the browser has to render to a minimum.
I also decided on a name 'CARGO-72' of which I am very fond.
Here is a demo of the terrain modelling of a typical long level.
No comments:
Post a Comment