On paper...
And some details copied from my documentation:
Game consists of 10+ short missions. Each mission involves going over the terrain twice once forwards in the buggy’s best mode then backwards in the buggy’s weaker mode.
Ascii art to generate stuff - only the ‘solid world’ will have a strict Scale and orientation - everything else will use a rectilinear bounding box but be free to use altered scales and changing rotation.
The game is 2D with parrellax backgrounds.
Missions will be randomly generated from mission decks.Controls: faster/slower + jump + fire + weapon rotate
Features:
old-school arcade game feel subtle narrative over and under the sea ascii art chip-tunes sound effects type out mission control texty stuff with good copy analytics
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